CRAFTWORLD ELDAR CODEX PDF
So, now with 6 weeks and around 10 games under my belt, I’d like to share my newest list and experiences so far with hopes to provide. : Warhammer 40, Codex: Craftworld Eldar (): Gavin Thorpe, David Gallagher, etc.: Books. Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however.
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Your Wraithlords will appreciate this as they walk up the battlefield with a degrading stat line and no form of invulnerable save. Your other troop choices don’t necessarily gain anything from being in a Saim-Hann detachment, aside fielding squads of Guardian Defenders to camp objectives.
Those that follow a Wraithseer around can also gain more focused support for their Advances and Charges, ensuring that footsloggers get where they need to be much more quickly then other craftworlders can. The Eldar have always been psychic power-houses in their many iterations throughout 40k’s history, 8th edition sees the return of reliable psychic tests, as well as more reliable ways to stop psykers.
Alternatively, if you manage to have your Spiritseer close enough to a Hemlock, you can slap the invuln save on it and have it blast off deep into enemy territory, where that save will make it significantly harder to shoot down.
Warhammer 40,/Tactics/Eldar(8E) – 1d4chan
But those wraith guard are only -1 to hit. If it’s any consolation to you Titan owners out there, at least titans from all factions got similar treatment, so if nothing else, it’s an unbiased “fuck you”. All powers have a range of 18″, are active for one full round, can buff only Asuryani Infantry and Bikerand debuff everything. Most of the perks associated with this specialization are very melee-focused, so while Wraithguard and oddly Hemlock Wraithfighters can benefit, it crsftworld be best to shelve them in exchange for the bladed variants or their larger kin.
Without an Invulnerable save I’ve found them nearly useless and I can never spare the psy support to get them across the table alive. Yvraine is practically mandatory.
Cloud Strike 1 CP: At the start of an enemy shooting phase, pick a unit of Alaitoc Rangers in cover. During the shooting phase, pick a Wave Serpent that discharged its shield on an earlier turn. Nice, very informative post for a noob like me which happens to run biel tan also.
Now that most of them have the degrading statlines typical of larger units, one bad turn of concentrated fire can completely cripple your LoW and render them essentially useless for the rest of the game. All are good but Alaitoc, in a well made balanced list makes your opponent Pick an Asuryani unit that has fallen back this turn; it can now shoot and charge despite having fallen back.
Not a shove them up the board. It is not possible to be prepared for an explicit tactical objective. Particularly helpful if your Wraithguard are lugging Wraithcannons. Used whenever a friendly unit advances. Iyanden – Guided Wraithsight 1 CP: I’ve never really felt like they’ve needed an invulnerable save honesty, because if your opponent is focusing them down, then they’re wasting time and shots, if they ignore it then you should try to be a bit more aggressive with its positioning and target selection.
This way the only real loss is access to the Warlord traits, Path of Command, and a free relic. Absolutely hilarious for Deep Striking in a bunch of Hemlocks right where you need them. A Guardian heavy list benefits from this as it allows you to max out the Squad sizes for double Weapon Platforms in one drop.
Swooping Hawks enjoy extra move actions for Grenade Pack trolling, and 80 shots in one turn is still 80 fucking shots in one turn. Just make sure you keep your range to survive your opponent’s reaction to this. This page was last modified on 31 Decemberat Granted, it may be more cost effective to stick with the standard fair offered in the more conventional detachment slots. Alternatively, Dire Avengers are well rounded troop choices.
Bonus points for doing it with Alaitoc in the shooting craftworlx to stack it with the Craftworld Attribute, though you will probably lose friends for it. Rangers are a given; they’re your second cheapest troop choice and combined with their innate -1 to hit modifier, ability to deep-strike and 36″ range guns, they are perfect for securing objectives outside your initial deployment zone, acting as buffers against enemy deep-strikers, character hunting, and just being a general pain in the ass to get rid off.
This means that you won’t get the Craftworld Bonuses for Titans – as awesome as -1 to hit or count as double-wound Titans would be, we won’t have it.
Codex: Craftworld Eldar (3rd Edition) – Warhammer 40k – Lexicanum
If they ever even make it so close alive to begin with. Plug in a squad or three of Reavers to a Harlequin Patrol detachment and sit their cheap grumps back on those objectives while your Players really go ham on those Tau Fire Warriors!
Do elddar that using this tactic offensively will likely only work once or twice against most people, and even then you shouldn’t base your core strategy around it. Some units, like Jetbikes, overcome this disadvantage with superior speed and mobility. Most of their loadout selection can be found between these two factions:.
That taking Asuryani unit as a part of Elrar detachment just gives them Ynnari codwx, while not stripping them of asuryani so they are still viable for casting all those powers.