Dungeons & Dragons, D&D, Advanced Dungeons & Dragons, AD&D, Wizards of the Coast, all .. One final note: how on earth did the Slave Lords modules get. “The Last Slave Lord” was another AD&D 1e adventure, with D&D Finally top it off with, “Slavers”, (sequel to “Scourge of the Slave Lords”). Quickly rate Against the Slave Lords / Scourge of the Slave Lords think it has merit for any OSR gamers, as well as D&D fans of any edition.

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Dungeon Master for Dummies lists Slave Pits of the Undercity as one of the sourge best classic adventures. Please read the rules wiki page for a more detailed break-down of each rule. This is really too bad, because the connective tissue put before A1 and between A, and is good stuff. It is a trap-filled, monster-heavy section used to lure the group into a secret tunnel leading to the hidden city of Suderham.

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In the Dungeons of the Slave Lords —complete with original black-and-white interior art. These include errors, missing stats, assumptions that mix “the players have their own characters” and “the players are playing the tournament characters” that show where text was lifted without review from the originals.

They never made it as far as Highport before the game broke up, although I didn’t enslave them. I’m curious how some folks worked the party in the first part as it is really a loose outline for what slace and the npc descriptions are rather light.

Trapped in the dungeons of the Slave Lords! This scheme essentially dd& the number of surviving characters and gives them logds for visiting the largest number of areas described in the scoudge. It is too much railroading for no good purpose, especially the set-up slave raid and the even-worse automatic capture to get the players into Highport.

On the other hand, Lafayette felt that its difficulty was appropriate for characters level 4—7, and that the tournament scoring system worked well. For a full list, see the Related Subreddits wiki page.


Shattered Lands Dark Sun: You and your fellow adventurers have been recruited to root out and destroy the source of these raids—as hundreds of good men and women have been taken by the slavers and have never been seen or heard from again!


It has been your support, financial and otherwise, that has allowed this site to become what it is today. This product has multiple versions. Reset Fields Log in. My characters will be around level 6 or so, so I am modifying any encounters around that.

5E Advice for A “Scourge of the Slave Lords” TSR : DnD

Filters It is recommended that you go into your preferences and increase your displayed links to You wlave move quickly before the slavers recover from your previous forays and attack! This one assembles the slaver’s series into a single volume. The book also has a lot of little editing issues.

Use of this site constitutes acceptance of our User Agreement and Privacy Policy. For years the coastal towns have been burned and looted by the forces of evil.

Instead of a mission with real meat on it – PCs getting hired by nobles and sent on their way to try and take out the slavers at minimum cost to their employers, they’re guilted into the mission by the raid. Naturally, as soon as they leave the manse it gets sacks by slavers and everyone carried off. If I were to run this, I’d get rid of Dame Gold unless I just wanted to give the PCs an additional, personal reason to goget rid of the alternate quest, and save A4 for the results of losing on the way.

We hadn’t realized until then how much the tournament could be, alave be, a showcase event.

The object of the module is to enter the fort through stealthy means and slowly eliminate the slavers before a general alarm can be raised. Read all 3 reviews Write Your Own. The module starts with the party trapped, without any gear, deep beneath a volcanic island. Added to the collection is an all-new fifth adventure— A0: Follow the reddit content policyincluding the provisions on unwelcome content and prohibited behavior.

Bambra was very critical of the editing done on the modules and pointed out several mistakes, concluding that “these modules should never have been released with such errors”. This site only fosters and grows that appreciation! The events of the adventure are set in CYfollowing four years of raids by slavers on the coastal population along the Sea of Gearnat from Onnwal to the Wild Coast. More Information Edit History.


War Stories For all my complaints, you’d expect I would have never run this. Friday, 15th November, The module has been described as the first in a series of medium-level scenarios that provide the player characters with a mission to track down marauding coastal raiders.

A Scourge of the Slave Lords is one of the “supermodules” put together out of earlier adventures. With the beginning found in Temple of Elemental Evilyour campaign adventure can lead characters from 7th level all the way to 11th and beyond!

Local lords, finally tired of the situation, hire a band of adventurers to attack the slavers in their home. The A3 module finishes with the player characters as captives of the Slave Lords, and they begin module A4 in the same condition. However, more ratings are needed to be sure. Class Based Pilot, Wizard, Scientist, etc. This is not a good adventure intro. The adventure that began in the Temple of Elemental Evil now sweeps southward across the Wild Coast and into the desolate lands of the inhuman Pomarj.

As the first module in the series, Slave Pits of the Undercity was the first TSR publication to introduce players in the Greyhawk setting to the Slave Lords and their operations in the central and southwestern Flanaess. In fact, the real stronghold of the Slave Lords is located somewhere in the Drachensgrab Hills.

Check out the Filter FAQ. Beholder Drow dark elf Githyanki Illithid mind flayer Lich. I did notice the monster list has to be modified considerably.