The class says that the spells come from the Duskblade list, however, there are no 0th level spells and only 2 touch spells on that list. Has there. Spells: You cast arcane spells, which are drawn from the duskblade spell list on page You can cast any spell you know without preparing it ahead of time. This page contains the homebrew class spell list for the Duskblade class. For the full SRD spell list, please see the class description.

Author: Mazucage Nazshura
Country: Lebanon
Language: English (Spanish)
Genre: Health and Food
Published (Last): 7 January 2017
Pages: 361
PDF File Size: 14.85 Mb
ePub File Size: 10.52 Mb
ISBN: 645-6-98004-914-1
Downloads: 24923
Price: Free* [*Free Regsitration Required]
Uploader: Malarg

Originally Posted by The Giant. Initiate of the Sevenfold Veil — This is pretty strong, but takes a lot to get in to.

Duskblade – D&D e Handbook Compendium

You also get a special defensive stance at level 2, which you can burn spell slots to fuel. Like others have said, it depends on what your build looks like, but some standouts: Class Features 1 Armor Proficiency: Not a recommended option, but usable. At 7th level, a duskblade gains proficiency with medium armor.

It has access to a great spectrum of maneuvers, gains boosts to Ref saves from INT bonus, the worst Duskblade savehas a d12 hit die, and the potentially cheesy Weapon Aptitude feature. Warlock — A bunch of random utility via invocations. This is great for Duskblades because they tend to use the same spell over and over again, and sueet have a TON of spells per day.

Every Duskblade should have one of these in their non-casting hand. Swift Expeditious Retreat — An additional tactical option worth considering, especially if your GM puts duskvlade in hard encounters where a retreat is necessary to survive.


Not duskbladf useful at high ECL, because armor enhancements alone can remove the duslblade on light armor, but when starting out at level 1 it is definitely more useful than not, and in a campaign with no Magic-Mart or low-magic items, this becomes an even better feature. At 1st level, a duskblade learns to cast duskblae and wield his weapons at the same time. The real problem with this dip is that there is a lot of sacrifice for the maneuvers you get.

This is a small selection of equipment that is powerful on typical Duskblade builds. A multiclass duskblade still incurs the normal arcane spell failure chance for arcane spells received from other classes. Listen — Good to put some points in if you can afford, but not as valuable as Spot.

The main reason to go to level 4 besides spells. Twisted Charge — 5 in balance and 5 in Tumble let you turn 90 degrees during charge movement once. This dramatically increases the duskblaee capability of the Duskblade.

Works well as you have a lot of spells per day, and only so many actions per combat. There are not very many endgame options for a Duskblade, so it is best to exist the class via Prestige or Multiclass at some point, also.

Not a bad option, really. This ability does not apply to spells gained from a different spellcasting class.

Dimension Door – Number 3 on the “Yes you are getting this spell, no questions asked, sheer do it. If the duskblade makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. You can swap only a single spell at any given level and must choose whether or not to swap the spell at the duskblxde time that you gain new spells known for the level.


Like any other arcane spellcaster, a duskblade using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. There are generally two kinds of dips for the Duskblade — fighter-type supplements, and spellcasting supplements. If he uses this ability again, the first use immediately ends.

This attack of opportunity cannot disrupt the spell. The Duskblade is probably the easiest way to both cast spells and do melee combat, but far from the best. Strength — Very important score, allows you to hit things in melee and deal more damage, but mostly ensures you hit things.

Index of Spells by Class – Duskblade

Whip — A whip is a pretty crappy weapon, to be honest. So many great memories! On an average roll, the damage is 2. The best melee weapon in the game is even better for Duskblade. Hold Monster – General utility. Swift Invisibility — For in-combat use, this is probably more functional than regular invisibility as far as the Duskblade is concerned. Best offensive ring a Duskblade can wear, I think, as it allows you to potentially miss your nova damage and try again or keep a more consistent level of DPR.

Out of these, Strength is probably the most useful unless you are finesse-based, but using weapon finesse is not optimal.